November Update
Posted 21 days ago
I spent a lot of time getting Dedicated Servers where we want them to be. You can now host your own Dedicated Servers for your game and things like authentication with Steam via tickets will be handled automatically.

Dedicated Servers use a Fake IP system - the real IP is hidden and connections are made via a Steam Id assigned to the server when it starts up.

Added an API to kick players from a server, or reject them from joining entirely. Players cannot join servers which are full.

  • Added Rich Presence support so that players can see what servers their friends are on and connect to them directly
  • Added a new API for creating a lobby so that you can pass in and override settings such as the Maximum Players for a server, or lobby privacy if it's P2P
  • Steam Authentication is enabled by default for all Dedicated Servers