Player Controller
Posted 14 days ago
I started looking at making our current character controller able to stand and move with platforms, and get pushed around. The current controller works very much like the HL1/2 controller, in that it traces a box around the world and has no "real" physical presence.

So I got about 30 minutes into this and realised I was basically emulating a physics engine and it was a huge hack. It would be better if we could be physics with a character controller hacked in, rather than a character controller with physics hacked in.