namespace Sandbox;
public sealed class ExampleComponent : Component
{
private FixedUpdateInputSystem _fixedInput;
protected override void OnStart()
{
// Get a reference to the system.
_fixedInput = Scene.GetSystem<FixedUpdateInputSystem>();
base.OnStart();
}
protected override void OnFixedUpdate()
{
// Query for input like normal.
if ( _fixedInput.Pressed( "jump" ) )
{
Log.Info( "Jump" );
}
base.OnFixedUpdate();
}
}