// Your data model public struct YourData { public SteamId SteamId { get; set; } public string FirstName { get; set;} } // Create your struct request private record struct GetDataRequest : IRpcRequest { public Guid CallbackId { get; set; } public int DataId { get; set; } } // Create your struct response private record struct GetDataResponse : IRpcResponse { public Guid CallbackId { get; set; } public YourData Data { get; set; } } // Called on the host private static GetDataResponse OnGetDataRequest( GetDataRequest request ) { // Do your work here and return the result var data = ... return new GetDataResponse { Data = data }; }
// Register your rpc callback here protected override void OnStart() { if ( IsProxy ) return; RpcServer.RegisterHandler<GetDataRequest, GetDataResponse>( OnGetDataRequest ); } // Call this function on the client to get your data public static async Task<YourData> GetDataAsync( int dataId ) { var request = new GetDataRequest { DataId = dataId }; // Your data is store in the result variable var result = await RpcClient.SendRpc<GetDataRequest, GetDataResponse>( request ); return result.Data; }