// Your data model
public record YourData
{
public SteamId SteamId { get; set; }
public string FirstName { get; set;}
}
// Create your struct request
private struct GetDataRequest( int dataId ) : IRpcRequest
{
public Guid CallbackId { get; set; }
public readonly int DataId = dataId;
}
// Create your struct response
private struct GetDataResponse( YourData data ) : IRpcResponse
{
public Guid CallbackId { get; set; }
public readonly YourData Data = data;
}
// Called on the host
private static GetDataResponse OnGetDataRequest( GetDataRequest request )
{
// Do your work here and return the result
var data = ...
return new GetDataResponse( data );
}
In your custom script, e.g Character.cs
// Register your rpc callback here
protected override void OnStart()
{
if ( IsProxy ) return;
RpcServer.RegisterHandler<GetDataRequest, GetDataResponse>( OnGetDataRequest );
}
// Call this function on the client to get your data
public static async Task<YourData> GetDataAsync( int dataId )
{
var request = new GetDataRequest( dataId );
// Your data is store in the result variable
var result = await RpcClient.SendRpc<GetDataRequest, GetDataResponse>( request );
return result.Data;
}