// Your data model
public struct YourData
{
public SteamId SteamId { get; set; }
public string FirstName { get; set;}
}
// Create your struct request
private record struct GetDataRequest : IRpcRequest
{
public Guid CallbackId { get; set; }
public int DataId { get; set; }
}
// Create your struct response
private record struct GetDataResponse : IRpcResponse
{
public Guid CallbackId { get; set; }
public YourData Data { get; set; }
}
// Called on the host
private static GetDataResponse OnGetDataRequest( GetDataRequest request )
{
// Do your work here and return the result
var data = ...
return new GetDataResponse { Data = data };
}
In your custom script, e.g Character.cs
// Register your rpc callback here
protected override void OnStart()
{
if ( IsProxy ) return;
RpcServer.RegisterHandler<GetDataRequest, GetDataResponse>( OnGetDataRequest );
}
// Call this function on the client to get your data
public static async Task<YourData> GetDataAsync( int dataId )
{
var request = new GetDataRequest { DataId = dataId };
// Your data is store in the result variable
var result = await RpcClient.SendRpc<GetDataRequest, GetDataResponse>( request );
return result.Data;
}