- New physics cover objects
- Trim along walls to help orientate players
- Glowing spray paints, graffiti and cyberpunk-esque to fit aesthetic
- Opened upper level corners of the map in Map1 FFA
- General lighting
- Map building conditions
- Main menu got another overhaul. I would argue it passed prototype stage and is in alpha stage.
- Lighting is still not great, its a weird combination between the trim and the darkness of the walls/floors.
- NPC's still not great