Practice Range has rain I have been working on. Press the button on the right to see the different features. Be careful as it is experimental still, so the particles will lag your game if you get too crazy.
Rain has collision and splashes upon impact, causing little droplets and ripples to show. Will be affected by equipment and players.
Forcefield catches and throws back rain. Why? No reason at all.
Rain has been added to Mainline map.
Cloth doorway strips. Strips that hang in the openings of doorways, physics based objects that react to players, laser bolts, grenades, and more. Trimmed with super sick RGB lighting.
Grenade blows rain particles away in a circle for visual coolness.
Laser bolts also push rain particles out of the way.
Time Bubble slows/freezes all rain, causing them to drop and fall towards the ground at the same time.
Practice Range has a TV attempting to stream a Youtube video. Can't quite figure it out.
A new movement system. Players should feel a little heavier. More details below.
🧼 Improved
Overhauled lighting. Should now feel like an indoor arena, instead of an outdoor arena with a glass ceiling and a blindfold.
Player glow strips should be visible from further away, and hold a better color.
Trim lights surrounding Mainline should help guide players along the walls - will be adjusted in the future
Mainline map has better lighting, better look with the parallax mapping, and better ambience.
Cloth doorways have been implemented into some doorways in Mainline. Most likely will cut the size of doorways to cut the size of the cloth barriers.
A little more variation in the physics objects.
Player Movement has been slowed down. Players now have acceleration and deacceleration - taking a little over half a second to reach max speed, and a little under half a second to stop completely. Players also lean while aiming quickly, and moreso while sprinting and aiming. This should start to feel a little more fitting for the general gameplay Im aiming for.
Started changing the way weapons are held, so they should feel a little less intrusive and things like the grenade/force field should start to look a lot better.
Gunplay should also feel a bit more weighty, at least when it comes to the pistol. Added some recoil, muzzle flash, pulled the pistol in closer to your chest.
Audio. Facepunch recently added 3D spatial audio, I added that to a lot of the sounds. Still tweaking, so leave feedback. It sounds very nice. Thanks Garry.
🪛 Fixed
Performance on Practice Range and Mainline XL. Both have been republished into the live game so players can try them out and see the general direction of the game.
🚯 Removed
Laser Turret. Didn't quite fit the gameplay flow currently. It is still an asset and working for the future, just commented out for now.
⚠️ Known Issues
The "Rain Simulator" will most likely crash your game if you get too wild with it. Fair warning.
Laser Bolts pushing the rain out of the way looks mediocre right now.