- -Parallax Mapping. Added fake depth to the walls in the Practice Range, also working on them in Mainline.
- -New Tutorial. Firing Range with guided gifs, voice lines, and control modals (WIP) to guide players based on the equipment they'd like to try out.
- -New Map. Mainline XL. Big version of Mainline. 3 lanes, big center area, side lanes are hallways/mazes. Under development.
- -Movement. Slowed down the player and the sprinting, will be working on rotation control shortly. Wall running and player sliding have been removed, players should feel a little more weighty.
- -Scoreboard. TAB has been broken since the unlimited lives change, it has been fixed now.
- -Sliding and Wall Running. I don't think these really fit the gameplay style I am going for. I couldn't decide whether to make it a fast paced or a slow paced shooter, so I'm choosing the middle ground.
- -Shotgun from loadouts. Removed equippable shotgun, it remains as a power weapon with 100% ricochet change decaying by 10% every bounce.
- -Momentum Glow. Removed the momentum glow from the light sticks, they were causing mismatched colors and just overall not working as intended. With the maps not being as dark as originally intended, the glow is out of place now.