Everyone take note - this is how you make a tutorial level for a games mechanics, without bloating the player with text. Great work with this! Feels like a good bit of effort was put in in every avenue here
Missing a bit of polish in some areas and the music was pretty generic but I loved the characters, the mechanics/concept, the level was completely fine and I had no bugs or other issues like that. Great job!
Cute and pretty optimized! Even with 1000+ units on the screen so the technical artists knew what they were doing.
Took a lot of times to finish the final level because those damn slimes won't form a line! I found that I could get fewer casualties by leaving pots behind and having just enough to complete amount checks, then going back to regenerate.