Additions among other shrimple things
Static Switch Node.
Get Dimensions Node.
Texture Cube Object node.
Ability for Sampler node result to be input into subgraphs.
Ability for TextureObject node result to be input into subgraphs.
Texture Object input to Texture Sampler node.
Texture Object input to Texture Triplanar node.
Texture Object input to Normal Map Triplanar node.
Texture Cube Object input to Texture Cube node.
Added DXT3, ATI1N, ATI2N, BC6H, & RGBA16161616F to the enum of available to Image formats to choose from in the TextureInput property to the Texture Object node and Texture Sampler nodes.
Exposed bool toggle on the Branch node as an Node input ( When left unconnected the Branch Node will revert to the old behavior ).
`CanPreview` virtual bool to the `BaseNode` class so a node can tell the editor that it can be previewed or not.
TextureObject ---> Texture2DObject
Texture 2D Object Nodes with the same name will sync their Texture Input data between each other. Even the Image path is synced.
The ability to define Texture inputs in Subgraphs
Texture 2D Object & Sampler Node inputs of a subgraph are required no matter what.
Texture Cube Node is a bit buggy may or may not throw exceptions