Recent updates to S&Box have corrupted some of the code;
the game is still playable, but when players connect to the room,
the traps may become desynchronized, causing errors.
This is being fixed by rerolling the map again;
rpc errors should be fixed with the update but all the prefabs need to force refresh on each client join.
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The game has been moved to WIP because I see a couple of new deathrun modes being created, and I prefer to leave that space for other users if they're going to do it with love and dedication. If none of them seem viable, this project will continue (the idea is to keep updating it anyway, but I have other projects to complete as well, so it will remain in a state of low updates, but work will continue on it). Thank you very much to everyone who has supported the project and insisted during this last time that I continue with it. I promise not to consider it dead if no one focuses on doing something similar.
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