- Update of the lights (I’m talking about point_lights in Hammer here, not props). - Removal of unnecessary props. - Addition of more than 100 new props. - Removal of decals. - Addition of static_overlay (for example for crosswalks or manhole covers).- Map optimization following the latest Hammer updates. - Added the water_simple type to the sewer water texture, allowing the water to move as if there were a current or direction.- Added the foliage type to the textures of plants, parasols, flags, etc..., allowing them to move as if affected by wind.- Update of light props, they now have self-illum active and naturally emit light even without a point_light added in Hammer. - Added the tools_invisible_ladder material to ladders or fences so players can climb up or down in certain game modes.- Added VIS.- Added an achievement.- Added cable_dynamic on power poles.
Thanks to these changes we gained dozens of FPS in-game on the map and reduced the .vmap file size by several dozen megabytes.
Finally a new map, Union City No Props, will be released soon as mentioned in the title it is a version made for players who want a map without props inside.
Coming soon
- Continue adding props to the map to improve optimization. - Continue adding cable_dynamic. - Update the lighting to achieve better lighting effects and the most natural result possible, both indoors and outdoors (referring to pointlights in Hammer, not props). - Optimize VIS as much as possible. - Continue optimizing the map as much as possible.
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