Update 2.0


- Update of the lights (I’m talking about point_lights in Hammer here, not props).
- Removal of unnecessary props.
- Addition of more than 100 new props.
- Removal of decals.
- Addition of static_overlay (for example for crosswalks or manhole covers).
- Map optimization following the latest Hammer updates.
- Added the water_simple type to the sewer water texture, allowing the water to move as if there were a current or direction.
- Added the foliage type to the textures of plants, parasols, flags, etc..., allowing them to move as if affected by wind.
- Update of light props, they now have self-illum active and naturally emit light even without a point_light added in Hammer.
- Added the tools_invisible_ladder material to ladders or fences so players can climb up or down in certain game modes.
- Added VIS.
- Added an achievement.
- Added cable_dynamic on power poles.

Thanks to these changes we gained dozens of FPS in-game on the map and reduced the .vmap file size by several dozen megabytes.

Finally a new map, Union City No Props, will be released soon as mentioned in the title it is a version made for players who want a map without props inside.

Coming soon


- Continue adding props to the map to improve optimization.
- Continue adding cable_dynamic.
- Update the lighting to achieve better lighting effects and the most natural result possible, both indoors and outdoors (referring to pointlights in Hammer, not props).
- Optimize VIS as much as possible.
- Continue optimizing the map as much as possible.

people
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