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SPRAIN
News
SPRAIN Is Out
SPRAIN Is Out
That was quick.
calendar_today 3/19/2025 people StellaWisps chat_bubble 1 visibility 248

Stress Relief

By 
StellaWisps
This game was made in 2 days, as a means to help me take a break and decompress from working on Lumberyard. It was honestly very cathartic and torturing terry helped relieve some stress.

Not that it didn't have challenges of its own. I initially was trying to make it multiplayer, but I spent about 3 hours on networked ragdolls before giving up and waiting for an official solution down the line (if that ever comes)

Making each bone object have a mesh was also it's own challenge, and while I'm not too happy with my solution it works very very well. Essentially I have a dictionary of bone names, and associated values for things like amount of bones on that physics body, the model it should use, health, etc.
1 1

The Future

By 
StellaWisps
I don't think this game is even close to done, and it's something I want to continue to come back to and add things.

I want to improve the UI as it's as barebones as it can be right now.

More detail on the map and things to crash into are a must.

Sounds and particles can have a lot done to them to make things more impactful.

Collisions on the body can be improved, and I want to handle which bones get hit better.
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Jul 2022 4 posts
StellaWisps 2 months ago
#1
SPRAIN Is Out : stellawisps/sprain/news/sprain-is-out-12483571
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