s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejamslive now

Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
prizepool
View the jam
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
SPRAIN
Released
Throw yourself down a pit to break as many bones as possible
by Witch Cat game
updated 3 months ago
286.8MB
thumb_up_alt2.9k thumb_down_alt243 favorite2.7k library_books6
homeDetailsnewspaperNewshistoryChangesforumForumreviewsReview427query_statsMetrics
leaderboardPlayer Counts
SPRAIN
News
SPRAIN Is Out
19 March 2025

SPRAIN Is Out

That was quick.

StellaWisps
StellaWisps
chat_bubble 1 visibility 524

Stress Relief

By 
StellaWisps
This game was made in 2 days, as a means to help me take a break and decompress from working on Lumberyard. It was honestly very cathartic and torturing terry helped relieve some stress.

Not that it didn't have challenges of its own. I initially was trying to make it multiplayer, but I spent about 3 hours on networked ragdolls before giving up and waiting for an official solution down the line (if that ever comes)

Making each bone object have a mesh was also it's own challenge, and while I'm not too happy with my solution it works very very well. Essentially I have a dictionary of bone names, and associated values for things like amount of bones on that physics body, the model it should use, health, etc.
1 1

The Future

By 
StellaWisps
I don't think this game is even close to done, and it's something I want to continue to come back to and add things.

I want to improve the UI as it's as barebones as it can be right now.

More detail on the map and things to crash into are a must.

Sounds and particles can have a lot done to them to make things more impactful.

Collisions on the body can be improved, and I want to handle which bones get hit better.
arrow_back_ios1arrow_forward_ios
one year ago
#1
StellaWisps
Member
JoinedJul 2022 Posts6 Score5,723
SPRAIN Is Out : stellawisps/sprain/news/sprain-is-out-12483571
delete
Deleted Post
arrow_back_ios1arrow_forward_ios
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter