This game was made in 2 days, as a means to help me take a break and decompress from working on Lumberyard. It was honestly very cathartic and torturing terry helped relieve some stress.
Not that it didn't have challenges of its own. I initially was trying to make it multiplayer, but I spent about 3 hours on networked ragdolls before giving up and waiting for an official solution down the line (if that ever comes)
Making each bone object have a mesh was also it's own challenge, and while I'm not too happy with my solution it works very very well. Essentially I have a dictionary of bone names, and associated values for things like amount of bones on that physics body, the model it should use, health, etc.