s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejamslive now

Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
prizepool
View the jam
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Terrain Pro
Released
Generate Height/Splat Maps within the editor!
by Sturnus library
updated one month ago
774.8KB
thumb_up_alt34 thumb_down_alt1 favorite13 library_books2
homeDetailsnewspaperNewshistoryChangesreviewsReviewcodeSource
Terrain Pro
News
Domain Warping
11 January 2025

Domain Warping

Austin
Austin
chat_bubble 0 visibility 483

Domain Warping

By 
Austin
Over the past few days I've been working in the background on Domain Warping. This is the process of pinching, stretching, bending, twisting, and applying other properties to a noise generated image. Since this widget does nothing but generate noise images, it's perfect!

Below you'll see an example and island generated HeightMap, the right most image has the new domain warping method applied to it.


As you can see the right most image has a more natural looking island shape instead of being mostly circular.
In the widget, I've given three controls related to this noise altering method.
  • Toggle Domain Warping (On/Off)
  • Slider for Domain Warping Size
  • Slider for Domain Warping Strength
Utilizing these settings will give you similar results if you know what you're looking at across all terrain types. For example, lets look at the island HeightMap/SplatMaps.

As you can see in the figures above, adjusting the Warp Size higher, you'll get a longer warp, if you combine this will increase the Warp Strength, you'll end up with large and more curve to the warp.
arrow_back_ios1arrow_forward_ios
one year ago
#1
Austin
Member
JoinedOct 2021 Posts155 Score2,540
Domain Warping : sturnus/terraingenerationtool/news/domain-warping-629a219e
arrow_back_ios1arrow_forward_ios
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter