I like it, it's chill! --- But I see one BIG issue with this game right now:
Player onboarding is TERRIBLE and causes players to give up on the game after just a couple seconds. It doesn't really make clear that there's a bunch of unique stuff to unlock - unlockable stuff should maybe be visible from the get-go but "locked" instead of completely hidden. Since everything is hidden, it initially made me think this game was very uninfished, which made me not even give it a chance at first. I'm glad I eventually gave it another chance and realised I was wrong, because there's a surprising amount of depth to it. Also, this kind of design flaw is very confusing for multiple reasons. For example, I've been wanting to start fishing and I'm not sure where to buy a fishing rod or how to unlock it. Stuff like this should be clear from the start, especially since fishing would give you an activity to do while waiting for your crops to grow (Fishing definitely needs to be an option at the start to cater to both active/idle types of players). At the VERY least, the challenges should tell you what completing them is going to unlock - but I think that would only be a bandaid issue to a bigger problem.
Also, smaller issue:
It's a little buggy (market sometimes displays items incorrectly, thirdperson breaks interactions randomly)
AddictiveConfusingBuggy