SWOLECEROR: Muscle Wizard has gotten a brand new coat of paint...
The Evil King now has a visible healthbar and the fight ends instantly when his health is reduced to zero.
Ending credits now play a special variant of the theme song.
There is now a HUD element for the main objectives of the game (destroying the urns and defeating the king).
New Skybox by domestik8
Ending credits have been improved
Visuals in general have been tweaked and improved and some new decorations have been added.
Visual issues with the player's healthbar have been fixed and there is now an effect when the player takes damage.
The map has been overhauled, with a new more sensible layout, and the arena fights have been tweaked in difficulty and duration.
There is now a HUD element for the main objectives of the game (destroying the urns and defeating the king).
The PUNCH HAS BEEN BUFFED.
The ugly grass texture has been improved.
The map now has lighting instead of being essentially unlit.
The flute frog has been moved to somewhere more secret.
New Skybox by domestik8
Some music tracks by JACCURATE have been modified
All appropriate textures and sprites should have point filtering, giving them that nice crispy pixel look.
Many texture and particle fixes and other small visual details improved and fixed.
Issues with the new October version of S&box have been fixed.
Urns have a visual and audio indicator when they spawn, making it more obvious you have to smash those motherfuckers.
Projectiles are more effective when thrown - should be far less 'glancing blows', and the Dumbells and Maxwells have been buffed.
Particles don't have impact sounds
Pause menu and other menus still kinda suck
Enemies killed by objects do not make a sick splat noise
Some goblins in the dungeon don't seem to path towards the player when they spawn
Some torches in the dungeon are out of position