its a Semi Customizable Bone System , where it needs a bone to manipulate , making per code the sequences available . this system is useable for any bone manipulation or anything . even npc's , enitities . i have to bake out the system to make it library finish.
- quote in quote , you dont have to semi bake animation you can just do it in the scene .its nearly applyable to anything Chests , etc.
i've made a new Thirdperson controller where you can zoom in and out with mousewheel , to go into third person and First person , especially for an RPG not trapped inside of first person , ThirdPerson gives more room to look around and its perfect for custom animation . you can also switch Shoulders with Pressing H
Many things will change , especially in map design . More Weapons are gonna be implemented . Especially Melee Weapons . Ability System , Overhaul of current Stat System. Procedual Dungeon Generation is in Progress . Overhaul of some UI .