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Api
Audio
Mixer
IgnoredTags
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Audio
class
Mixer
Properties
data_object
AirAbsorption
data_object
BlockingTags
data_object
ChildCount
data_object
DistanceAttenuation
data_object
Id
data_object
IgnoredTags
data_object
IsMaster
data_object
MaxVoices
data_object
Meter
data_object
Mute
data_object
Name
data_object
Occlusion
remove_circle
OcclusionTags
remove_circle
OverrideOcclusion
data_object
ProcessorCount
data_object
Reverb
data_object
Solo
remove_circle
Spacializing
data_object
Spatializing
data_object
Volume
Methods
functions
AddChild
functions
AddProcessor
functions
ClearProcessors
functions
Deserialize
functions
Destroy
functions
GetBlockingTags
functions
GetChildren
functions
GetIgnoredTags
remove_circle
GetOcclusionTags
functions
GetProcessor
functions
GetProcessors
functions
IsDescendantOf
functions
RemoveProcessor
functions
Serialize
lock
SetMasterOcclusionDefaults
lock
SetMasterSimulationTagDefaults
functions
StopAll
Static Properties
data_object
Default
data_object
Master
data_object
Voice
Static Methods
functions
FindMixerByGuid
functions
FindMixerByName
functions
ResetToDefault
IgnoredTags
Audio simulation traces always skip bodies with these tags (e.g. triggers, sky, passaudio). Applied on top of Sandbox.Audio.Mixer.BlockingTags.
property
TagSet
IgnoredTags
{
get
;
set
;
}
people
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