Inheritence
Summary
Marks a method as being an RPC specifically targeted to the owner of the
GameObject, or the host
if the
GameObject doesn't have an owner.
['br']['br']
The state of the object the RPC is called on will be up-to-date including its
GameTransform and any
properties with the
SyncAttribute or
HostSyncAttribute attributes by the time the method
is called on remote clients. The only except is any synchronized properties marked with
SyncAttribute.Query which
will generally only be received every network tick.
Constructors
Properties