Marks a method as being an RPC specifically targeted to the owner of the Sandbox.GameObject, or the host
if the Sandbox.GameObject doesn't have an owner.
<br /><br />
The state of the object the RPC is called on will be up-to-date including its Sandbox.GameTransform and any
properties with the Sandbox.SyncAttribute or Sandbox.HostSyncAttribute attributes by the time the method
is called on remote clients. The only except is any synchronized properties marked with Sandbox.SyncAttribute.Query which
will generally only be received every network tick.