Summary
Marks a method as being an RPC specifically targeted to the owner of the <see cref="T:Sandbox.GameObject" />, or the host
if the <see cref="T:Sandbox.GameObject" /> doesn't have an owner.
<br /><br />
The state of the object the RPC is called on will be up-to-date including its <see cref="T:Sandbox.GameTransform" /> and any
properties with the <see cref="T:Sandbox.SyncAttribute" /> or <see cref="T:Sandbox.HostSyncAttribute" /> attributes by the time the method
is called on remote clients. The only except is any synchronized properties marked with <see cref="P:Sandbox.SyncAttribute.Query" /> which
will generally only be received every network tick.
Properties