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Constructors
lock
Connection
Properties
data_object
Address
data_object
CanRefreshObjects
data_object
CanSpawnObjects
data_object
ConnectionTime
data_object
DisplayName
data_object
Id
data_object
IsActive
data_object
IsConnecting
data_object
IsHost
data_object
Latency
data_object
MessagesRecieved
data_object
MessagesSent
data_object
Name
data_object
PartyId
data_object
Ping
data_object
Stats
data_object
SteamId
data_object
Time
Methods
functions
GetUserData
functions
HasPermission
functions
Kick
functions
SendLog
functions
SendMessage
functions
SendRequest
functions
SendResponse
Static Properties
data_object
All
data_object
Host
data_object
Local
Static Methods
functions
Find
menu
Api
Network
Connection
Local
Connection
Local
{
get
;
set
;
}
Summary
This is a "fake" connection for the local player. It is passed to RPCs when calling them locally etc.
people
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