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Constructors

lockConnection

Properties

data_objectAddress
data_objectCanRefreshObjects
data_objectCanSpawnObjects
data_objectConnectionTime
data_objectDisplayName
data_objectId
data_objectIsActive
data_objectIsConnecting
data_objectIsHost
data_objectLatency
data_objectMessagesRecieved
data_objectMessagesSent
data_objectName
data_objectPartyId
data_objectPing
data_objectStats
data_objectSteamId
data_objectTime

Methods

functionsGetUserData
functionsHasPermission
functionsKick
functionsSendLog
functionsSendMessage
functionsSendRequest
functionsSendResponse

Static Properties

data_objectAll
data_objectHost
data_objectLocal

Static Methods

functionsFind
menu
Api
Network
Connection
Local

Connection Local { get; set; }

Summary

This is a "fake" connection for the local player. It is passed to RPCs when calling them locally etc.
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