| Connection |
| Address | |
| CanRefreshObjects | Can this connection refresh networked objects that they own? |
| CanSpawnObjects | Can this connection spawn networked objects? |
| ConnectionTime | |
| DisplayName | |
| Id | This connection's unique identifier. |
| IsActive | True if this channel is fully connnected and fully logged on. |
| IsConnecting | True if this channel is still currently connecting. |
| IsHost | |
| Latency | |
| MessagesRecieved | How many messages have been received from this connection? |
| MessagesSent | How many messages have been sent to this connection? |
| Name | |
| PartyId | The Id of the party that this user is a part of. This can be used to compare to other users to group them into parties. |
| Ping | The ping of this connection (in milliseconds.) |
| Stats | Get stats about this connection such as bandwidth usage and how many packets are being sent and received. |
| SteamId | |
| Time |
| DistanceSquared | Calculate the closest distance (squared) to a position based on the Pvs sources from this Sandbox.Connection. |
| GetUserData | |
| HasPermission | Get whether this connection has a specific permission. |
| Kick | Kick this Sandbox.Connection from the server. Only the host can kick clients. |
| SendLog | Log a message to the console for this connection. |
| SendMessage | Send a message to this connection. |
| SendRequest | Send a message to this connection, wait for a response |
| SendResponse | Send a response message to this connection. |
| All | A list of connections that are currently on this server. If you're not on a server this will return only one connection (Connection.Local). Some games restrict the connection list - in which case you will get an empty list. |
| Host | The connection of the current network host. |
| Local | This is a "fake" connection for the local player. It is passed to RPCs when calling them locally etc. |
| Find | Find a Sandbox.Connection for a Connection Id. |