A connection, usually to a server or a client.
| Address |
|
| CanRefreshObjects |
Can this connection refresh networked objects that they own? |
| CanSpawnObjects |
Can this connection spawn networked objects? |
| ConnectionTime |
|
| DisplayName |
|
| Id |
This connection's unique identifier. |
| IsActive |
True if this channel is fully connnected and fully logged on. |
| IsConnecting |
True if this channel is still currently connecting. |
| IsHost |
|
| Latency |
|
| MessagesRecieved |
How many messages have been received from this connection? |
| MessagesSent |
How many messages have been sent to this connection? |
| Name |
|
| PartyId |
The Id of the party that this user is a part of. This can be used to compare to other users to
group them into parties. |
| Ping |
The ping of this connection (in milliseconds.) |
| Stats |
Get stats about this connection such as bandwidth usage and how many packets are being
sent and received. |
| SteamId |
|
| Time |
|