A connection, usually to a server or a client.
Address |
|
CanRefreshObjects |
Can this connection refresh networked objects that they own? |
CanSpawnObjects |
Can this connection spawn networked objects? |
ConnectionTime |
|
DisplayName |
|
Id |
This connection's unique identifier. |
IsActive |
True if this channel is fully connnected and fully logged on. |
IsConnecting |
True if this channel is still currently connecting. |
IsHost |
|
Latency |
|
MessagesRecieved |
How many messages have been received from this connection? |
MessagesSent |
How many messages have been sent to this connection? |
Name |
|
PartyId |
The Id of the party that this user is a part of. This can be used to compare to other users to
group them into parties. |
Ping |
The ping of this connection (in milliseconds.) |
Stats |
Get stats about this connection such as bandwidth usage and how many packets are being
sent and received. |
SteamId |
|
Time |
|