s&
family_star
About
newspaper
Blog
published_with_changes
Changes
games
Games
business_center
Workshop
sprint
Dashboard
sprint
Game Charts
delivery_truck_speed
Map Charts
forum
Forum
docs
Docs
docs
Documentation
dashboard
Api Reference
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Static Properties
data_object
Camera
data_object
CameraTransform
data_object
Control
data_object
ControlMode
data_object
CurrentRay
data_object
CursorDragDelta
data_object
CursorMoveDelta
data_object
CursorPosition
data_object
Draw
data_object
HasClicked
data_object
HasHovered
data_object
HasMouseFocus
remove_circle
HasPressed
data_object
HasSelected
data_object
Hitbox
data_object
IsAltPressed
data_object
IsChildSelected
data_object
IsCtrlPressed
data_object
IsDoubleClicked
data_object
IsHovered
data_object
IsLeftMouseDown
remove_circle
IsPressed
data_object
IsRightMouseDown
data_object
IsSelected
data_object
IsShiftPressed
data_object
KeyboardModifiers
data_object
LocalCameraTransform
data_object
Object
data_object
Path
remove_circle
PressRay
data_object
PreviousRay
data_object
RayDepth
data_object
Settings
data_object
Transform
data_object
WasClicked
data_object
WasLeftMousePressed
data_object
WasLeftMouseReleased
data_object
WasRightMousePressed
data_object
WasRightMouseReleased
data_object
World
Static Methods
functions
EndInstance
functions
GetMouseDelta
functions
GetMouseDistance
functions
GetMouseDistanceDelta
functions
GetMouseDrag
functions
GetPositionOnPlane
functions
Nudge
functions
ObjectScope
functions
Scope
functions
Select
functions
Snap
menu
Api
Utility
Gizmo
HasPressed
bool
HasPressed
{
get
;
set
;
}
Obsolete
Use Gizmo.Pressed.Any
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.