build Constructors 1

data_object Properties 17

BakeVersion
int
Encoding of the saved probe data. Missing versions use legacy visibility; version 1 stores normalized mean distance and standard deviation.
BlendDistance
float
Distance in world units over which the volume fades outward from its bounds. Remaining influence passes to overlapping volumes in the existing volume order.
Bounds
BBox
Local-space bounding box that defines the volume coverage area.
ComponentVersion
int
Versions serialized probe settings while preserving existing scenes.
DistanceTexture
Texture
Volume texture storing probe distance/visibility data.
InsideGeometry
InsideGeometryBehavior
How to handle probes detected inside geometry.
IrradianceTexture
Texture
Volume texture storing probe irradiance data (color).
NormalBias
float
World-space bias along surface normals to prevent self-occlusion artifacts.
ProbeCounts
Vector3Int
Calculated probe count along each axis based on bounds and density.
ProbeDensity
int
Number of probe intervals per 1024 local units. Higher values increase probe resolution.
RelocationTexture
Texture
Volume texture storing probe relocation offsets (XYZ = offset, W = active).
RenderExcludeTags
TagSet
Objects with any of these tags will be excluded when baking probes for this volume.
RuntimeContrast
float
Adjusts sampled indirect lighting around 0.18 in linear light. One is unchanged. Applies immediately without rebaking and is excluded from probe captures.
RuntimeIntensity
float
Multiplies sampled indirect lighting without changing the baked textures.
RuntimeSaturation
float
Adjusts the color of sampled indirect lighting. Zero is grayscale; one is unchanged. Applies immediately without rebaking and is excluded from probe captures.
RuntimeTint
Color
Multiplies sampled indirect lighting by an RGB tint. Alpha is ignored.
ViewBias
float
World-space bias toward the viewing position to reduce self-occlusion at corners in new bakes.

functions Static Methods 1

Inheritance

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