| Door |
| AnimationCurve | Animation curve to use, X is the time between 0-1 and Y is how much the door is open to its target angle from 0-1. |
| AutoClose | Automatically close after opening. |
| AutoCloseDelay | Delay before automatically closing (in seconds). -1 means stay open. |
| CloseFinishedSound | Sound to play when a door has finished closing. |
| CloseSound | Sound to play when a door is closed. |
| CloseTooltipDescription | |
| CloseTooltipIcon | |
| CloseTooltipTitle | |
| IsLocked | Is this door locked? |
| IsUsable | Can this door be opened by pressing it. |
| LinkedDoor | Optional linked door that opens when this door opens. Useful for double doors. |
| LockedSound | Sound to play when a door is interacted with while locked. |
| LockedTooltipDescription | |
| LockedTooltipIcon | |
| LockedTooltipTitle | |
| Mode | Whether this door rotates or slides. |
| OnClose | Called when the door is closed. |
| OnOpen | Called when the door is opened. Receives the GameObject that opened it. |
| OpenAwayFromPlayer | Open away from the person who uses this door. |
| OpenFinishedSound | Sound to play when a door is fully opened. |
| OpenSound | Sound to play when a door is opened. |
| OpenTooltipDescription | |
| OpenTooltipIcon | |
| OpenTooltipTitle | |
| Pivot | Optional pivot point, origin will be used if not specified. |
| SlideOffset | Local-space offset the door slides to when fully open. |
| Speed | Speed. Degrees per second for rotating, units per second for sliding. |
| StartOpen | Start in the open position. |
| State | |
| TargetAngle | How far should the door rotate. |
| Close | Closes the door. Does nothing if already closed or closing. |
| Open | Opens the door. Does nothing if already open or opening. |
| Toggle | Toggles the door between open and closed states. |