Inheritence

Summary

The character is swimming

Constructors

MoveModeSwim

Properties

Priority
SwimLevel
WaterLevel We will update this based on how much you're in a "water" tagged trigger.

Methods

OnFixedUpdate
OnModeBegin
OnModeEnd
Score
UpdateMove
UpdateRigidBody
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.