MoveMode |
AllowFalling | |
AllowGrounding | |
Controller |
AddVelocity | |
IsStandableSurace | |
IsStandableSurface | |
OnModeBegin | This mode has just started |
OnModeEnd | This mode has stopped. We're swapping to another move mode. |
OnRotateRenderBody | Updates the Sandbox.Component.WorldRotation of <paramref name="renderer" />. |
OnUpdateAnimatorLookDirection | Set animation parameters on <paramref name="renderer" /> to look towards Sandbox.PlayerController.EyeAngles. |
OnUpdateAnimatorState | Sets animation parameters on <paramref name="renderer" /> describing the movement style, like swimming, falling, or ducking. |
OnUpdateAnimatorVelocity | <para> Sets animation parameters on <paramref name="renderer" /> based on the current Sandbox.PlayerController.Velocity and Sandbox.PlayerController.WishVelocity. </para> |
PostPhysicsStep | Called after the physics step is run |
PrePhysicsStep | Called before the physics step is run |
Score | Highest number becomes the new control mode |
StickToGround | If we're on the ground, make sure we stay there by falling to the ground |
TrySteppingUp | If we're approaching a step, step up if possible |
UpdateAnimator | Update the animator which is available at Controller.Renderer. |
UpdateMove | Read inputs, return WishVelocity |
UpdateRigidBody |