| MoveMode |
| AllowFalling | |
| AllowGrounding | |
| Controller |
| AddVelocity | |
| IsStandableSurace | |
| IsStandableSurface | |
| OnModeBegin | This mode has just started |
| OnModeEnd | This mode has stopped. We're swapping to another move mode. |
| OnRotateRenderBody | Updates the Sandbox.Component.WorldRotation of <paramref name="renderer" />. |
| OnUpdateAnimatorLookDirection | Set animation parameters on <paramref name="renderer" /> to look towards Sandbox.PlayerController.EyeAngles. |
| OnUpdateAnimatorState | Sets animation parameters on <paramref name="renderer" /> describing the movement style, like swimming, falling, or ducking. |
| OnUpdateAnimatorVelocity | <para> Sets animation parameters on <paramref name="renderer" /> based on the current Sandbox.PlayerController.Velocity and Sandbox.PlayerController.WishVelocity. </para> |
| PostPhysicsStep | Called after the physics step is run |
| PrePhysicsStep | Called before the physics step is run |
| Score | Highest number becomes the new control mode |
| StickToGround | If we're on the ground, make sure we stay there by falling to the ground |
| TrySteppingUp | If we're approaching a step, step up if possible |
| UpdateAnimator | Update the animator which is available at Controller.Renderer. |
| UpdateMove | Read inputs, return WishVelocity |
| UpdateRigidBody |