Inheritence

Summary

A move mode for this character

Constructors

MoveMode

Properties

AllowFalling
AllowGrounding
Controller

Methods

AddVelocity
IsStandableSurace
IsStandableSurface
OnModeBegin This mode has just started
OnModeEnd This mode has stopped. We're swapping to another move mode.
OnRotateRenderBody Updates the Sandbox.Component.WorldRotation of <paramref name="renderer" />.
OnUpdateAnimatorLookDirection Set animation parameters on <paramref name="renderer" /> to look towards Sandbox.PlayerController.EyeAngles.
OnUpdateAnimatorState Sets animation parameters on <paramref name="renderer" /> describing the movement style, like swimming, falling, or ducking.
OnUpdateAnimatorVelocity <para> Sets animation parameters on <paramref name="renderer" /> based on the current Sandbox.PlayerController.Velocity and Sandbox.PlayerController.WishVelocity. </para>
PostPhysicsStep Called after the physics step is run
PrePhysicsStep Called before the physics step is run
Score Highest number becomes the new control mode
StickToGround If we're on the ground, make sure we stay there by falling to the ground
TrySteppingUp If we're approaching a step, step up if possible
UpdateAnimator Update the animator which is available at Controller.Renderer.
UpdateMove Read inputs, return WishVelocity
UpdateRigidBody
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