s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
live now
Game Jam III
Ends
Fri 25 Sep
Theme
One More Round
The jam is running. Build something, or play the entries.
£
50,000
prizepool
View the jam
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
input
Log in with Steam
Api
Classes
MoveModeLadder
chevron_left
Classes
class
MoveModeLadder
Constructors
functions
MoveModeLadder
Properties
data_object
ClimbableTags
data_object
ClimbingObject
data_object
ClimbingRotation
data_object
Priority
data_object
Speed
Methods
lock
OnFixedUpdate
functions
OnModeBegin
functions
OnModeEnd
lock
OnRotateRenderBody
functions
PostPhysicsStep
functions
Score
functions
UpdateMove
functions
UpdateRigidBody
MoveModeLadder
The character is climbing up a ladder
class
Sandbox.Movement
.
account_tree
extends
MoveMode
Sandbox.Engine
build
Constructors
1
MoveModeLadder
(
)
data_object
Properties
5
ClimbableTags
TagSet
A list of tags we can climb up - when they're on triggers
ClimbingObject
GameObject
The GameObject we're climbing. This will usually be a ladder trigger.
ClimbingRotation
Rotation
When climbing, this is the rotation of the wall/ladder you're climbing, where Forward is the direction to look at the ladder, and Up is the direction to climb.
Priority
int
Speed
float
functions
Methods
8
OnFixedUpdate
(
)
OnModeBegin
(
)
OnModeEnd
(
next
)
OnRotateRenderBody
(
renderer
)
PostPhysicsStep
(
)
Score
(
controller
)
int
UpdateMove
(
eyes
,
input
)
Vector3
UpdateRigidBody
(
body
)
Inheritance
Component
MoveMode
MoveModeLadder
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.