Inheritence

Summary

The character is sitting

Constructors

SitMoveMode

Methods

CalculateEyeTransform Get the eye transform from the chair we're sitting in
OnModeBegin Entering the chair, disable body and collider
OnModeEnd Leaving the chair, re-enable body and collider
Score Score this move mode highly if we're parented to a chair
UpdateAnimator Update the animator while sitting in a chair
UpdateMove Move is always zero while sitting
people
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