| SitMoveMode |
| CalculateEyeTransform | Get the eye transform from the chair we're sitting in |
| OnModeBegin | Entering the chair, disable body and collider |
| OnModeEnd | Leaving the chair, re-enable body and collider |
| Score | Score this move mode highly if we're parented to a chair |
| UpdateAnimator | Update the animator while sitting in a chair |
| UpdateMove | Move is always zero while sitting |