s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
Get s&box
Sign in with Steam
Api
Classes
SitMoveMode
chevron_left
Classes
class
SitMoveMode
Constructors
functions
SitMoveMode
Methods
functions
CalculateEyeTransform
functions
OnModeBegin
functions
OnModeEnd
functions
Score
functions
UpdateAnimator
functions
UpdateMove
SitMoveMode
The character is sitting
class
Sandbox.Movement
.
account_tree
extends
MoveMode
sealed
Sandbox.Engine
build
Constructors
1
SitMoveMode
(
)
functions
Methods
6
CalculateEyeTransform
(
)
Transform
Get the eye transform from the chair we're sitting in
OnModeBegin
(
)
Entering the chair, disable body and collider
OnModeEnd
(
next
)
Leaving the chair, re-enable body and collider
Score
(
controller
)
int
Score this move mode highly if we're parented to a chair
UpdateAnimator
(
renderer
)
Update the animator while sitting in a chair
UpdateMove
(
eyes
,
input
)
Vector3
Move is always zero while sitting
Inheritance
Component
MoveMode
SitMoveMode
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.