s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
live now
Game Jam III
Ends
Fri 25 Sep
Theme
One More Round
The jam is running. Build something, or play the entries.
£
50,000
prizepool
View the jam
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
input
Log in with Steam
Api
Classes
NavMeshArea
chevron_left
Classes
class
NavMeshArea
Constructors
functions
NavMeshArea
Properties
data_object
Area
data_object
IsBlocker
remove_circle
LinkedCollider
Methods
lock
OnLoad
NavMeshArea
An area that influences the NavMesh generation. Areas can be used to block off parts of the NavMesh. Static areas have almost no performance overhead. Moving areas at runtime will have an impact on performance if done excessively.
class
Sandbox
.
account_tree
extends
VolumeComponent
Sandbox.Engine
build
Constructors
1
NavMeshArea
(
)
data_object
Properties
3
Area
NavMeshAreaDefinition
The NavMesh area definition to apply to this area.
IsBlocker
bool
Whether navmesh generation in this area will be completely disabled.
LinkedCollider
obsolete
Collider
The collider this area's shape is based on. In almost every case, you will want to use a trigger collider for this.
functions
Methods
1
OnLoad
(
context
)
Task
Inheritance
Component
VolumeComponent
NavMeshArea
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.