s&
family_star
About
newspaper
Blog
published_with_changes
Changes
games
Games
business_center
Workshop
sprint
Dashboard
sprint
Game Charts
delivery_truck_speed
Map Charts
forum
Forum
docs
Docs
docs
Documentation
dashboard
Api Reference
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Constructors
lock
VolumeComponent
Properties
data_object
IsInfinite
data_object
SceneVolume
Methods
lock
DrawGizmos
functions
GetEdgeDistance
menu
Api
Components
VolumeComponent
VolumeComponent
Sandbox.Volumes.VolumeComponent
account_tree
Derives from
Component
abstract
class
Assembly: Sandbox.Engine
Inheritence
Component
VolumeComponent
DspVolume
PostProcessVolume
Constructors
VolumeComponent
Properties
IsInfinite
True if SceneVolume.Type == SceneVolume.VolumeTypes.Infinite
SceneVolume
Methods
DrawGizmos
GetEdgeDistance
Calculates the shortest distance from the specified world position to the nearest edge of the scene volume.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.