Inheritence

Summary

A volume that defines a region in the scene where post processing effects will be applied.

Constructors

PostProcessVolume

Properties

BlendDistance Distance from the edge of the volume where blending starts. 0 means hard edge, higher values create softer transitions.
BlendWeight Allows fading in and out
EditorPreview Preview the post processing when this object is selected in the editor, or when the editor camera is inside the volume.
Priority Higher priority volumes override lower priority ones. The default priority is 0.

Methods

GetWeight Get weight based on position
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