PostProcessVolume |
BlendDistance | Distance from the edge of the volume where blending starts. 0 means hard edge, higher values create softer transitions. |
BlendWeight | Allows fading in and out |
EditorPreview | Preview the post processing when this object is selected in the editor, or when the editor camera is inside the volume. |
Priority | Higher priority volumes override lower priority ones. The default priority is 0. |
GetWeight | Get weight based on position |