s&
newspaperAbout
infoAbout s&box newspaperLatest News published_with_changesChanges mapRoadmap monitoringMetrics
gamesGames
sports_esportsBrowse Games rocketDiscover Games
business_centerWorkshop
sports_esportsGames landscapeMaps chairModels textureMaterials apparelClothing constructionMore..
forumForum docsDocs
docsDocumentation dashboardApi Reference schoolTutorials
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
PostProcessVolume
chevron_left Classes
class
PostProcessVolume

Constructors

functionsPostProcessVolume

Properties

data_objectBlendDistancedata_objectBlendWeightdata_objectEditorPreviewdata_objectPriority

Methods

functionsGetWeight
PostProcessVolume
A volume that defines a region in the scene where post processing effects will be applied.
class Sandbox .account_tree extends VolumeComponent
Sandbox.Engine

build Constructors 1

PostProcessVolume ()

data_object Properties 4

BlendDistance
float
Distance from the edge of the volume where blending starts. 0 means hard edge, higher values create softer transitions.
BlendWeight
float
Allows fading in and out
EditorPreview
bool
Preview the post processing when this object is selected in the editor, or when the editor camera is inside the volume.
Priority
int
Higher priority volumes override lower priority ones. The default priority is 0.

functions Methods 1

GetWeight (pos)
float
Get weight based on position

Inheritance

Component
VolumeComponent
PostProcessVolume
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter