s&
family_starAbout
newspaperBlog
published_with_changesChanges
gamesGames
business_centerWorkshop
sprintDashboard
sprintGame Charts
delivery_truck_speedMap Charts
forumForum
docsDocs
docsDocumentation
dashboardApi Reference
inputLog in with Steam
chevron_leftChange Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية

Constructors

functionsNavMeshLink

Fields

crop_dinConnectionRadius
crop_dinIsBiDirectional

Properties

data_objectLinkEntered
data_objectLinkExited
data_objectLocalEndPosition
data_objectLocalStartPosition
data_objectWorldEndPosition
data_objectWorldEndPositionOnNavmesh
data_objectWorldStartPosition
data_objectWorldStartPositionOnNavmesh

Methods

lockDrawGizmos
lockOnLinkEntered
lockOnLinkExited
menu
Api
Components
NavMeshLink
WorldEndPositionOnNavmesh

System.Nullable<Vector3> WorldEndPositionOnNavmesh { get; set; }

Summary

End position in world space snapped to the navmesh.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • About
  • Docs
  • FAQ
  • Forum
  • Discord
  • Twitter