ConnectionRadius | Radius that will be searched at the start and end positions for a connection to the navmesh. |
IsBiDirectional | Whether this link can be traverse bi-directional or only start towards end. |
LinkEntered | Emitted when an agent enters the link. |
LinkExited | Emitted when an agent exits the link. |
LocalEndPosition | End position relative to the game object's position. |
LocalStartPosition | Start position relative to the game object's position. |
WorldEndPosition | End position in world space. |
WorldEndPositionOnNavmesh | End position in world space snapped to the navmesh. |
WorldStartPosition | Start position in world space. |
WorldStartPositionOnNavmesh | Start position in world space snapped to the navmesh. |