Summary

NavigationLinks connect navigation mesh polygons for pathfinding and enable shortcuts like ladders, jumps, or teleports.

Fields

ConnectionRadius Radius that will be searched at the start and end positions for a connection to the navmesh.
IsBiDirectional Whether this link can be traverse bi-directional or only start towards end.

Properties

LinkEntered Emitted when an agent enters the link.
LinkExited Emitted when an agent exits the link.
LocalEndPosition End position relative to the game object's position.
LocalStartPosition Start position relative to the game object's position.
WorldEndPosition End position in world space.
WorldEndPositionOnNavmesh End position in world space snapped to the navmesh.
WorldStartPosition Start position in world space.
WorldStartPositionOnNavmesh Start position in world space snapped to the navmesh.
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