| NavMeshLink | 
| ConnectionRadius | Radius that will be searched at the start and end positions for a connection to the navmesh. | 
| IsBiDirectional | Whether this link can be traverse bi-directional or only start towards end. | 
| Area | The NavMesh area definition to apply to this link. | 
| LinkEntered | Emitted when an agent enters the link. | 
| LinkExited | Emitted when an agent exits the link. | 
| LocalEndPosition | End position relative to the game object's position. | 
| LocalStartPosition | Start position relative to the game object's position. | 
| WorldEndPosition | End position in world space. | 
| WorldEndPositionOnNavmesh | End position in world space snapped to the navmesh. | 
| WorldStartPosition | Start position in world space. | 
| WorldStartPositionOnNavmesh | Start position in world space snapped to the navmesh. | 
| DrawGizmos | |
| OnLinkEntered | Called when an agent enters the link. | 
| OnLinkExited | Called when an agent exits the link. |