| NavMeshLink |
| ConnectionRadius | Radius that will be searched at the start and end positions for a connection to the navmesh. |
| IsBiDirectional | Whether this link can be traverse bi-directional or only start towards end. |
| Area | The NavMesh area definition to apply to this link. |
| LinkEntered | Emitted when an agent enters the link. |
| LinkExited | Emitted when an agent exits the link. |
| LocalEndPosition | End position relative to the game object's position. |
| LocalStartPosition | Start position relative to the game object's position. |
| WorldEndPosition | End position in world space. |
| WorldEndPositionOnNavmesh | End position in world space snapped to the navmesh. |
| WorldStartPosition | Start position in world space. |
| WorldStartPositionOnNavmesh | Start position in world space snapped to the navmesh. |
| DrawGizmos | |
| OnLinkEntered | Called when an agent enters the link. |
| OnLinkExited | Called when an agent exits the link. |