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Api
Classes
NetworkingSettings
DestroyLobbyWhenHostLeaves
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Classes
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NetworkingSettings
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NetworkingSettings
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AutoSwitchToBestHost
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ClientsCanDestroyObjects
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DestroyLobbyWhenHostLeaves
data_object
UpdateRate
DestroyLobbyWhenHostLeaves
Whether to end the game when the host leaves. By default the host hands the game to another player when they leave, and everyone carries on from a snapshot of the game. Anything a late joiner would see correctly survives the handoff.
property
bool
DestroyLobbyWhenHostLeaves
{
get
;
set
;
}
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