A class that holds all configured networking settings for a game.
This is serialized as a config and shared from the server to the client.
| AutoSwitchToBestHost |
Whether to periodically switch to the best host candidate. Candidates are
scored based on their average ping and connection quality to all other peers. |
| ClientsCanDestroyObjects |
By default, can clients destroy objects. This can be changed per connection after join. |
| ClientsCanRefreshObjects |
By default, can clients refresh objects. This can be changed per connection after join. |
| ClientsCanSpawnObjects |
By default, can clients create objects. This can be changed per connection after join. |
| DestroyLobbyWhenHostLeaves |
Whether to disband the game lobby when the host leaves. |
| UpdateRate |
The frequency at which the network system will send updates to clients. Higher is better but
you probably want to stay in the 10-60 range. |