Summary

A class that holds all configured networking settings for a game. This is serialized as a config and shared from the server to the client.

Properties

AutoSwitchToBestHost Whether to periodically switch to the best host candidate. Candidates are scored based on their average ping and connection quality to all other peers.
ClientsCanRefreshObjects By default can clients refresh objects. This can be changed per connection after join.
ClientsCanSpawnObjects By default can clients create objects. This can be changed per connection after join.
DestroyLobbyWhenHostLeaves Whether to disband the game lobby when the host leaves.
UpdateRate The frequency at which the network system will send updates to clients. Higher is better but you probably want to stay in the 10-60 range.
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