Inheritence

Summary

The control joint is designed to control the movement of a body while remaining responsive to collisions. A spring can be used to control position and rotation, while a velocity motor can control velocity and simulate friction in top-down games. Both methods can be combined — for example, a spring with friction. Position and velocity control each have configurable force and torque limits.

Properties

AngularSpring The spring angular hertz stiffness and damping ratio.
AngularVelocity The desired relative angular velocity in radians per second.
LinearSpring The spring linear hertz stiffness and damping ratio.
LinearVelocity The desired relative linear velocity.
MaxVelocityForce The joint maximum force.
MaxVelocityTorque The joint maximum torque.
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