s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejamslive now

Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
prizepool
View the jam
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam
Api
Classes
ScreenSpaceReflections
chevron_left Classes
class
ScreenSpaceReflections

Constructors

functionsScreenSpaceReflections

Properties

data_objectRoughnessCutoff

Methods

lockOnDisabledlockOnEnabledfunctionsRender
ScreenSpaceReflections
class Sandbox .account_tree extends BasePostProcess<T>
Sandbox.Engine

build Constructors 1

ScreenSpaceReflections ()

data_object Properties 1

RoughnessCutoff
float
Stop tracing rays after this roughness value. This is meant to be used to avoid tracing rays for very rough surfaces which are unlikely to have any reflections. This is a performance optimization.

functions Methods 3

OnDisabled ()
OnEnabled ()
Render ()

Inheritance

Component
BasePostProcess
BasePostProcess<T>
ScreenSpaceReflections
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter