Global manager to hold and tick the singleton instance of NetworkSystem.
| Connectionsobsolete |
A list of connections that are currently on this server. If you're not on a server
this will return only one connection (Connection.Local). Some games restrict the
connection list - in which case you will get an empty list. |
| HostConnectionobsolete |
The connection of the current network host. |
| HostStats |
Get the latest host stats such as bandwidth used and the current frame rate. |
| IsActive |
True if we're currently connecting to the server |
| IsClient |
True if we're currently connected to a server, and we are not the host |
| IsConnecting |
True if we're currently connecting to the server |
| IsHost |
True if we can be considered the host of this session. Either we're not connected to a server, or we are host of a server. |
| MapName |
The name of the map being used on the server you're connected to. |
| MaxPlayers |
The maximum number of players allowed on the server you're connected to. |
| ServerName |
The name of the server you are currently connected to. |