Description
The Snap
method of the BBox
struct is used to adjust the bounding box to align with a specified grid size. This is particularly useful in scenarios where you need to ensure that the bounding box aligns with a grid, such as in level design or physics simulations where objects need to be snapped to a grid for consistency.
Usage
To use the Snap
method, call it on an instance of BBox
and provide a distance
parameter, which represents the grid size to which the bounding box should be snapped. The method returns a new BBox
instance that is aligned to the specified grid size.
Example
// Example of using the Snap method
BBox originalBox = new BBox(new Vector3(1.2f, 3.4f, 5.6f), new Vector3(7.8f, 9.0f, 10.1f));
float gridSize = 1.0f;
// Snap the bounding box to the nearest grid size
BBox snappedBox = originalBox.Snap(gridSize);
// Output the snapped bounding box
Vector3 snappedMins = snappedBox.Mins;
Vector3 snappedMaxs = snappedBox.Maxs;
// snappedMins and snappedMaxs will now be aligned to the grid size