bool Trace( Ray ray, float maxDistance, System.Single& distance )
bool Trace( Ray ray, float maxDistance )

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Description

The Trace method in the Sphere struct is used to determine if a given ray intersects with the sphere within a specified maximum distance. If an intersection occurs, the method returns true and outputs the distance from the ray's origin to the point of intersection. Otherwise, it returns false.

Usage

To use the Trace method, you need to provide a Ray object representing the ray to test against the sphere, a float value for the maximum distance to check for an intersection, and an output parameter to store the distance to the intersection point if one is found.

Example usage:

Sphere sphere = new Sphere(new Vector3(0, 0, 0), 5);
Ray ray = new Ray(new Vector3(0, 0, -10), Vector3.Forward);
float distance;

bool intersects = sphere.Trace(ray, 20.0f, out distance);
if (intersects)
{
    // Handle intersection
    // distance contains the distance from the ray origin to the intersection point
}
else
{
    // No intersection within the specified distance
}

Example

Sphere sphere = new Sphere(new Vector3(0, 0, 0), 5);
Ray ray = new Ray(new Vector3(0, 0, -10), Vector3.Forward);
float distance;

bool intersects = sphere.Trace(ray, 20.0f, out distance);
if (intersects)
{
    // Handle intersection
    // distance contains the distance from the ray origin to the intersection point
}
else
{
    // No intersection within the specified distance
}