📝 Client Metadata
Sent by the editor's project when this version was published
{
  "MaxPlayers": 1,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu/mainmenu.scene",
  "ControlModes": {
    "Keyboard": true,
    "Gamepad": true
  },
  "InputSettings": {
    "Actions": [
      {
        "Name": "Forward",
        "KeyboardCode": "W",
        "GamepadCode": "None",
        "GroupName": "Movement"
      },
      {
        "Name": "Backward",
        "KeyboardCode": "S",
        "GamepadCode": "None",
        "GroupName": "Movement"
      },
      {
        "Name": "Left",
        "KeyboardCode": "A",
        "GamepadCode": "None",
        "GroupName": "Movement"
      },
      {
        "Name": "Right",
        "KeyboardCode": "D",
        "GamepadCode": "None",
        "GroupName": "Movement"
      },
      {
        "Name": "Jump",
        "KeyboardCode": "space",
        "GamepadCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "Dash",
        "KeyboardCode": "shift",
        "GamepadCode": "B",
        "GroupName": "Movement"
      },
      {
        "Name": "Walk",
        "KeyboardCode": "alt",
        "GamepadCode": "None",
        "GroupName": "Movement"
      },
      {
        "Name": "Slide",
        "KeyboardCode": "ctrl",
        "GamepadCode": "X",
        "GroupName": "Movement"
      },
      {
        "Name": "Restart",
        "KeyboardCode": "f",
        "GamepadCode": "Y",
        "GroupName": "Other"
      }
    ],
    "__guid": "30a71ca0-1012-46e1-8bbc-a34c040c27e3"
  },
  "MapStartupScene": "scenes/menu/mainmenu.scene",
  "LaunchMode": "Normal",
  "Resources": "\nAssets/materials/*\nAssets/sprites/*\n*.png\n*.vmdl\n*.shader\n*.vmat",
  "CodePackageReferences": []
}
🔬 Extracted Metadata
Stats we read from the uploaded files — e.g. for models: verts, triangles, bounds, bones

Nothing extracted for this version.