📝 Client Metadata
Sent by the editor's project when this version was published
{
  "MaxPlayers": 8,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "ProjectTemplate": null,
  "ControlModes": {
    "Keyboard": true,
    "Gamepad": true
  },
  "InputSettings": {
    "Actions": [
      {
        "Name": "Forward",
        "KeyboardCode": "W",
        "GroupName": "Movement"
      },
      {
        "Name": "Backward",
        "KeyboardCode": "S",
        "GroupName": "Movement"
      },
      {
        "Name": "Left",
        "KeyboardCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "Right",
        "KeyboardCode": "D",
        "GroupName": "Movement"
      },
      {
        "Name": "Fly",
        "KeyboardCode": "CTRL",
        "GamepadCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "Voice",
        "KeyboardCode": "v",
        "GroupName": "Other"
      },
      {
        "Name": "Score",
        "KeyboardCode": "tab",
        "GamepadCode": "SwitchLeftMenu",
        "GroupName": "Other"
      },
      {
        "Name": "Chat",
        "KeyboardCode": "enter",
        "GroupName": "Other"
      },
      {
        "Name": "Taunt1",
        "KeyboardCode": "MOUSE1",
        "GamepadCode": "SwitchRightBumper",
        "GroupName": "Other"
      },
      {
        "Name": "Taunt2",
        "KeyboardCode": "MOUSE2",
        "GamepadCode": "SwitchLeftBumper",
        "GroupName": "Other"
      },
      {
        "Name": "Jump",
        "KeyboardCode": "SPACE",
        "GroupName": "Movement"
      },
      {
        "Name": "Reset",
        "KeyboardCode": "R",
        "GamepadCode": "Y",
        "GroupName": "Other"
      }
    ]
  },
  "MapStartupScene": null,
  "LaunchMode": "Normal",
  "Compiler": {
    "RootNamespace": "Braxnet",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "AssemblyReferences": [],
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "Resources": "/maps/*\n/materials/*.vtex_c\n/materials/*.vtex\n/materials/*.vmat\n/models/*.vmdl\n/models/*.vmat\n/models/ball/*.jpg\n/models/ramp/*.png\n/prefabs/*.prefab\n/Scenes/menu.scene\n/Scenes/levels/*.scene\n/sound/*.sound\n/sound/*.ogg\n/sound/*.mp3\n/sound/*.vsnd\n/sound/*.vsnd_c\n/surface/*.surface\n/templates/*.prefab\n/ui/*\n/fonts/*\n*.vanmgrph",
  "CodePackageReferences": []
}
🔬 Extracted Metadata
Stats we read from the uploaded files — e.g. for models: verts, triangles, bounds, bones

Nothing extracted for this version.