Code/Vehicle/VehicleController.Input.cs
using Sandbox;
namespace Bugges.VehicleController;
partial class VehicleController : Component
{
private const string INPUT = "Input";
[Order( -1 )]
[Property( Title = "Toggle Engine" ), Feature( INPUT ), InputAction]
private string Input_Engine { get; set; } = "use";
[Property( Title = "Brake" ), Feature( INPUT ), InputAction]
private string Input_Brake { get; set; } = "jump";
[Property( Title = "Switch Gear" ), Feature( INPUT ), InputAction]
private string Input_Gear { get; set; } = "menu";
public bool EngineInput => Input.Pressed( Input_Engine );
public bool GearInput => Input.Pressed( Input_Gear );
public bool BrakeInput => Input.Down( Input_Brake );
public float TurnInput => Input.AnalogMove.y;
public float AccelerateInput
{
get
{
float trigger = Input.GetAnalog( InputAnalog.RightTrigger ) - Input.GetAnalog( InputAnalog.LeftTrigger );
if ( Input.UsingController || trigger > 0.1f ) return trigger;
float ws = Input.Down( "forward" ) ? 1 : 0 - (Input.Down( "backward" ) ? 1 : 0);
return ws;
}
}
}