using Sandbox;
namespace ReusableRoomLayout;
public sealed partial class RoomLayoutTool
{
[Event( "scene.play" )]
public void OnScenePlaying()
{
if ( HasLayoutContent() )
{
PersistLayoutQuiet();
}
}
[Event( "scene.stop" )]
public void OnSceneStopped()
{
if ( IsLayoutInteractionActive() )
{
return;
}
layoutLoadAttempted = false;
LoadLayoutQuiet();
}
}