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CharacterController
.Bounciness
float
Bounciness
{
get
;
set
;
}
Description
When jumping into walls, should we bounce off or just stop dead?
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User Comments
Properties
Acceleration
Bounciness
BoundingBox
GroundAngle
GroundCollider
GroundObject
Height
IgnoreLayers
IsOnGround
Radius
StepHeight
UseCollisionRules
Velocity
Methods
Accelerate
ApplyFriction
Move
MoveTo
Punch
TraceDirection