float Radius { get; set; }

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Description

The Radius property of the CharacterController class defines the radius of the character's collision boundary. This property is crucial for determining how the character interacts with the environment, particularly in terms of collision detection and response.

Usage

To set the Radius property, simply assign a float value within the specified range. The range is defined by the RangeAttribute as 0 to 200, with a step of 0.01. This ensures that the radius is always a positive value and allows for fine adjustments.

Example

// Example of setting the Radius property
CharacterController characterController = new CharacterController();
characterController.Radius = 50.0f; // Sets the radius to 50 units