Summary

Allows collision contrained movement without the need for a rigidbody. This is not affected by forces and will only move when you call the Move() method.

Properties

Acceleration
Bounciness When jumping into walls, should we bounce off or just stop dead?
BoundingBox
GroundAngle
GroundCollider
GroundObject
Height
IgnoreLayers
IsOnGround
Radius
StepHeight
UseCollisionRules If enabled, determine what to collide with using current project's collision rules for the Sandbox.GameObject.Tags of the containing Sandbox.GameObject.
Velocity

Methods

Accelerate
ApplyFriction
Move Move a character, with this velocity
MoveTo
Punch
TraceDirection
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