Acceleration | |
Bounciness | When jumping into walls, should we bounce off or just stop dead? |
BoundingBox | |
GroundAngle | |
GroundCollider | |
GroundObject | |
Height | |
IgnoreLayers | |
IsOnGround | |
Radius | |
StepHeight | |
UseCollisionRules | If enabled, determine what to collide with using current project's collision rules for the Sandbox.GameObject.Tags of the containing Sandbox.GameObject. |
Velocity |
Accelerate | |
ApplyFriction | |
Move | Move a character, with this velocity |
MoveTo | |
Punch | |
TraceDirection |