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Constructors

functionsCharacterController

Properties

data_objectAcceleration
data_objectBounciness
data_objectBoundingBox
data_objectGroundAngle
data_objectGroundCollider
data_objectGroundObject
data_objectHeight
data_objectIgnoreLayers
data_objectIsOnGround
data_objectRadius
data_objectStepHeight
data_objectUseCollisionRules
data_objectVelocity

Methods

functionsAccelerate
functionsApplyFriction
lockDrawGizmos
functionsMove
functionsMoveTo
functionsPunch
functionsTraceDirection
menu
Api
Components
CharacterController
Punch

void Punch( Vector3 amount )

Summary

Disconnect from ground and punch our velocity. This is useful if you want the player to jump or something.
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