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GameNetworkSystem
.IsHost
bool
IsHost
{
get
;
set
;
}
Description
True if we can be considered the host of this session. Either we're not connected to a server, or we are and we are the host.
Return
User Comments
Properties
MapName
Methods
AcceptConnection
AddHandler
Broadcast
BroadcastRaw
Dispose
GetSnapshot
OnBecameHost
OnConnected
OnJoined
OnLeave
Push
Send
SetSnapshotAsync
Static Properties
IsActive
IsClient
IsConnecting
IsHost
Static Methods
Connect
CreateLobby
Disconnect
QueryLobbies
TryConnectSteamId