s&
family_star
About
newspaper
Blog
published_with_changes
Changes
games
Games
business_center
Workshop
sprint
Dashboard
sprint
Game Charts
delivery_truck_speed
Map Charts
forum
Forum
docs
Docs
docs
Documentation
dashboard
Api Reference
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Constructors
functions
GameNetworkSystem
Methods
functions
AcceptConnection
functions
AddHandler
functions
Broadcast
functions
BroadcastRaw
functions
Dispose
functions
GetMountedVPKs
functions
GetSnapshot
functions
MountVPKs
functions
OnBecameHost
functions
OnConnected
functions
OnHostChanged
functions
OnInitialize
functions
OnJoined
functions
OnLeave
functions
Push
functions
Send
functions
SetSnapshotAsync
lock
Tick
Static Properties
remove_circle
IsActive
remove_circle
IsClient
remove_circle
IsConnecting
remove_circle
IsHost
Static Methods
remove_circle
Connect
remove_circle
CreateLobby
remove_circle
Disconnect
remove_circle
QueryLobbies
remove_circle
TryConnectSteamId
menu
Api
Classes
GameNetworkSystem
OnConnected
void
OnConnected
(
Connection
client
)
Summary
A client has connected to the server but hasn't fully finished joining yet.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.