AcceptConnection | |
AddHandler | |
Broadcast | |
BroadcastRaw | |
Dispose | |
GetMountedVPKs | |
GetSnapshot | |
MountVPKs | |
OnBecameHost | |
OnConnected | |
OnHostChanged | |
OnInitialize | Called when the network system should handle initialization. |
OnJoined | |
OnLeave | |
Push | Allows to push some kind of scope when reading network messages. This is useful if you need to adjust Time.Now etc. |
Send | |
SetSnapshotAsync |
IsActive | True if we're currently connected etc |
IsClient | True if we're connected to a server and not the host. |
IsConnecting | True if we're currently connecting to the server |
IsHost | True if we can be considered the host of this session. Either we're not connected to a server, or we are and we are the host. |
Connect | |
CreateLobby | |
Disconnect | |
QueryLobbies | |
TryConnectSteamId |