| GameNetworkSystem |
| AcceptConnection | Called on the host to decide whether to accept a Sandbox.Connection. |
| AddHandler | |
| Broadcast | |
| BroadcastRaw | |
| Dispose | |
| GetMountedVPKs | |
| GetSnapshot | |
| MountVPKs | |
| OnBecameHost | The host left the server and you are now in charge. |
| OnConnected | A client has connected to the server but hasn't fully finished joining yet. |
| OnHostChanged | The current host has been changed. |
| OnInitialize | Called when the network system should handle initialization. |
| OnJoined | Fully joined the server. Can be called when changing the map too. The game should usually create some object for the player to control here. |
| OnLeave | A client has disconnected from the server. |
| Push | Allows to push some kind of scope when reading network messages. This is useful if you need to adjust Time.Now etc. |
| Send | |
| SetSnapshotAsync | |
| Tick | Called every frame |
| IsActiveobsolete | True if we're currently connected etc |
| IsClientobsolete | True if we're connected to a server and not the host. |
| IsConnectingobsolete | True if we're currently connecting to the server |
| IsHostobsolete | True if we can be considered the host of this session. Either we're not connected to a server, or we are and we are the host. |
| Connectobsolete | |
| CreateLobbyobsolete | |
| Disconnectobsolete | |
| QueryLobbiesobsolete | |
| TryConnectSteamIdobsolete |