GameNetworkSystem |
AcceptConnection | Called on the host to decide whether to accept a Sandbox.Connection. |
AddHandler | |
Broadcast | |
BroadcastRaw | |
Dispose | |
GetMountedVPKs | |
GetSnapshot | |
MountVPKs | |
OnBecameHost | The host left the server and you are now in charge. |
OnConnected | A client has connected to the server but hasn't fully finished joining yet. |
OnHostChanged | The current host has been changed. |
OnInitialize | Called when the network system should handle initialization. |
OnJoined | Fully joined the server. Can be called when changing the map too. The game should usually create some object for the player to control here. |
OnLeave | A client has disconnected from the server. |
Push | Allows to push some kind of scope when reading network messages. This is useful if you need to adjust Time.Now etc. |
Send | |
SetSnapshotAsync |
IsActiveobsolete | True if we're currently connected etc |
IsClientobsolete | True if we're connected to a server and not the host. |
IsConnectingobsolete | True if we're currently connecting to the server |
IsHostobsolete | True if we can be considered the host of this session. Either we're not connected to a server, or we are and we are the host. |
Connectobsolete | |
CreateLobbyobsolete | |
Disconnectobsolete | |
QueryLobbiesobsolete | |
TryConnectSteamIdobsolete |